A shadow hangs over Midgard. Malevolent forces stir in Asgard. Out of the chaos will rise… a grandmother?
Barbara Callaghan assumed she’d spend her retirement peacefully, playing bingo and babysitting her grandson. Not fighting giants and wrangling unruly gods.
But when she finds herself the victim of a digital scam, trapped as a barbarian brawler in a game world generated from old Earth mythologies, she knows she will either adapt or perish. And Barbara has never been a quitter.
To survive this harsh rendering of Midgard, Barbara must win the patronage of one of the Asgardian gods. With the help of her disloyal companion Carwyn, an elven NPC with more warrants out on him than coins in his purse, she seeks out Asgard.
She discovers a world in turmoil, with powerful gods at each other’s throats, rogue giants causing chaos at every turn, and dwarven craftsmen at war with one another.
A world that needs the practical, no-nonsense touch of a grandmother—and the occasional brute strength of a barbarian.